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- <title>3.2.  Hurl</title>
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- <th colspan="3" align="center">3.2. 
- <span lang="en" xml:lang="en">Hurl</span>
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- <th width="60%" align="center">3. 
- <span lang="en" xml:lang="en">Noise Filters</span>
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- <h3 class="title"><a id="plug-in-randomize-hurl"></a>3.2. 
- <span lang="en" xml:lang="en">Hurl</span>
- </h3>
- </div>
- <div>
- <div class="revhistory">
- <table border="1" width="100%" summary="Revision history">
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- <th align="left" valign="top" colspan="3">
- <b>Revision History</b>
- </th>
- </tr>
- <tr>
- <td align="left">Revision $Revision: 1993 $</td>
- <td align="left">2006-11-15</td>
- <td align="left">j.h</td>
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- <div class="sect3" lang="en" xml:lang="en">
- <div class="titlepage">
- <div>
- <div>
- <h4 class="title"><a id="id2733092"></a>3.2.1. 
- <span lang="en" xml:lang="en">Overview</span>
- </h4>
- </div>
- </div>
- </div>
- <p>
- You can find this filter through
- <span class="guimenu">Filters</span> ‚Üí <span class="guisubmenu">Noise</span> ‚Üí <span class="guimenuitem"><span class="accel">H</span>url</span>.
- </p>
- <p>
- The Hurl filter changes each affected pixel to a random color, so it
- produces real <span class="emphasis"><em>random noise</em></span>. All color channels,
- including an alpha channel (if it is present) are randomized. All
- possible values are assigned with the same probability. The original
- values are not taken into account. All or only some pixels in an active
- layer or selection are affected, the percentage of affected pixels is
- determined by the <span class="guilabel">Randomization (%)</span> option.
- </p>
- </div>
- <div class="sect3" lang="en" xml:lang="en">
- <div class="titlepage">
- <div>
- <div>
- <h4 class="title"><a id="id2733158"></a>3.2.2. 
- <span lang="en" xml:lang="en">Options</span>
- </h4>
- </div>
- </div>
- </div>
- <div class="figure">
- <a id="id2733169"></a>
- <p class="title">
- <b>Figure 16.20. 
- <span lang="en" xml:lang="en">
- “<span class="quote">Hurl</span>” options
- </span>
- </b>
- </p>
- <div class="figure-contents">
- <div class="mediaobject">
- <img src="../images/filters/filters-noise-hurl.png" alt="Hurl options" />
- </div>
- </div>
- </div>
- <br class="figure-break" />
- <div class="variablelist">
- <dl>
- <dt>
- <span class="term">Random Seed</span>
- </dt>
- <dd>
- <p>
- <span class="guilabel">Random Seed</span> controls randomness of hurl.
- If the same random seed in the same situation is used, the filter
- produces exactly the same results. A different random seed
- produces different results. Random seed can be entered manually
- or generated randomly by pressing <span class="guibutton">New Seed</span>
- button.
- </p>
- <p>
- When the <span class="guilabel">Randomize</span> option is checked, random
- seed cannot be entered manually, but is randomly generated each
- time the filter is run. If it is not checked, the filter remembers
- the last random seed used.
- </p>
- </dd>
- <dt>
- <span class="term">Randomization (%)</span>
- </dt>
- <dd>
- <p>
- The <span class="guibutton">Randomization</span> slider represents the
- percentage of pixels of the active layer or selection which will
- be hurled. The higher value, the more pixels are hurled.
- </p>
- </dd>
- <dt>
- <span class="term">Repeat</span>
- </dt>
- <dd>
- <p>
- The <span class="guilabel">Repeat</span> slider represents the number
- of times the filter will be applied. In the case of the Hurl
- filter it is not very useful, because the same results can be
- obtained faster just by using a higher <span class="guilabel">Randomization
- (%)</span> value.
- </p>
- </dd>
- </dl>
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- <span lang="en" xml:lang="en">Noise Filters</span>
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- <span lang="en" xml:lang="en">RGB Noise</span>
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